QML vs Qt Widgets – detailed comparison

Qt QML development
2023-09-19
7 minutes
Choose your UI Qt Quick & Qt Widgets

In the expansive world of the Qt framework, developers often find themselves at a crossroads: Should they delve into the Qt Widgets module, crafting GUIs with C++ and a touch of CSS? Or should they navigate the realms of the Qt Quick module using the QML language?

If you’ve been pondering this, you’re in the right place. Drawing directly from an insightful video tutorial, this blog post will unravel the nuances, strengths, and suitable scenarios for each approach. And for the visual learners out there, don’t worry. This post mirrors a video tutorial, so if you’d rather watch than read, by all means, do so.

A quick note before we delve deeper: while QML and Qt Quick are often used interchangeably, they aren’t exactly the same. But, honestly, in most contexts, the distinction gets glossed over.

 

Why choice between Qt Quick and Qt Widgets is a dilemma?

At the heart of this dilemma is the evolution of the Qt framework itself. Qt Widgets came into being first, conceived and designed for a different era with distinct needs. Like everything in technology, as time moved on, new requirements emerged, and with them came Qt Quick.

To offer a personal touch to this technical discourse, I often compare the choice between Qt Widgets and Qt Quick to choosing a camp in my favorite computer game – Gothic. Just as each camp in Gothic has its unique characteristics and appeal, so do Qt Widgets and Qt Quick in the realm of GUI development.

 

Introduction to Qt Widgets

Qt Widgets, in essence, are as seasoned as the Qt framework itself. Originating as a GUI framework, the primary purpose of Qt was to cater to GUI application development for desktop platforms. Initially birthed for Linux, it subsequently expanded its support to other popular desktop platforms, including Windows and macOS.

Choosing this way, you are going to most likely use C++ or Python bindings in order to achieve what you want. This can be a great advantage, especially if you’re already proficient in either of these languages.

Delving into the Qt Widgets module, you’ll encounter an array of controls named ‘Widgets’. These are nothing but C++ classes, with familiar names like QPushButton, QComboBox, QRadioButton, QProgressBar, QSlider, and countless others.

Typical Qt Widgets application consists of C++ (or Python) classes, supplemented with form .ui files. Curious about this? Let’s dive a bit deeper. Those .ui files are parsed by the User Interface Compiler (UIC) and based on that new C++ code is generated under the hood. See the video to see a bit more of that in Qt Creator.

.ui files are nothing, but XML documents to be edited either with a plain text editor or preferably the Designer tool. It offers the convenience of drag-and-drop for widgets, granting you the freedom to organize them as you wish.

Styling the widgets is done by using the Qt Style Sheet (QSS) concept which is in fact almost identical to standard CSS UI elements styling that you may know from web frontend implementation.

Sometimes you may need to extend a QWidget or inherited class in order to customize components. It means that you would need to use QPainter or some other drawing mechanism to implement a less standard look.

An excellent attribute of Widgets is their adaptability to the OS’s native look and desktop system features. Therefore, the UI components of desktop applications coded using Qt Widget and friends, look native.

 

Qt Widgets native macOS style

Using Qt Widgets, you can render your own, custom-drawn Widgets using OpenGL or other native backend rendering technology. However, widgets use more like a direct rendering approach and this is good because in one Qt Widgets desktop project, I had a situation where the software was used by blind people who were using Screen Reading software for Windows. And because the widgets use direct rendering and Windows API, that software could recognize windows, buttons, and all stuff like that without a need to change anything in the software.

In general, Qt Widgets are mature and many small things that are simply useful and you do not need to code them on your own, come just out of the box. For example, Widgets apps support keyboard navigation great.

 

Pros and cons of Qt Widgets approach

Looking at Qt Widgets? Check the table below. It lists the good and not-so-good points of using this method. It’ll help you see if Qt Widgets is right for you. Later we will focus on exact cases in which the approach around the Qt Widget class is the one to go.

 

Qt Widgets pros and cons

 

Introduction to Qt Quick (QML)

Much like its counterpart, Qt Quick also offers a route to craft GUI within the Qt framework. It officially made its debut around 2012. While it’s a fresher face compared to Qt Widgets, don’t be deceived. It’s been around long enough to prove its stability and mature stance, despite a few hitches here and there.

QML(programming language usually used for Qt Quick projects) looks a lot like simple JSON. It uses JavaScript for scripting, so it’s pretty easy to pick up.

 

import QtQuick

Rectangle {
    width: 200
    height: 100
    color: "red"

    Text {
        anchors.centerIn: parent
        text: "Hello, World!"
    }
}

You can still use typical Qt stuff in QML, like signals or slots. But it’s best to use QML for the look of your app and C++ or Python for how it works.

Qt Quick shines in its compatibility with embedded devices and mobile platforms such as Android or iOS. If you’re venturing into the realms of microcontrollers, the Qt for MCU has a lightweight version of Qt Quick. This positions Qt Quick as the favored choice for developers targeting mobile or embedded arenas.

And there’s more. Qt Quick Controls allows you to emulate the native look and desktop system features just like Qt Widgets, but that’s also the case for smartphone apps. Material theme? You’re covered.

 

Qt Quick support for modern and rich UI

Qt Quick support for coding nice UI is also something that can’t be left unspoken. Replicating charming graphic designs and cool animation transitions with Widgets may be a daunting task. If your aspirations involve a UI that’s brimming with graphical intricacies or animated wonders, QML is your go-to. More so, if touchscreen devices are your target, QML undeniably offers a smoother experience.

In terms of rendering, Qt Quick leverages native rendering methodologies like OpenGL, Metal, and Vulkan. While this brings its set of advantages, it’s not without certain limitations.

 

Pros and cons of the Qt Quick approach

This time let’s take a look at what may be the blessings and difficulties to encounter during Qt Quick project development.

 

Qt Quick vs Qt Widgets

 

Best cases for Qt Widgets module

Wondering when to pick this module? Here’s when it shines:

  • If you’re aiming for straightforward desktop applications. Targeted only to desktops.

 

  • When building specialized desktop tools like CAD programs, admin tools, graphic design apps, and so on.

 

  • When you’re really good at C++ or Python and want to leverage those skills in the UI.

 

 

Best cases for Qt Quick module

Choosing Qt Quick? Here’s when it’s a top choice:

  • When working with microcontrollers, like Qt for MCU.

 

  • For projects aimed at embedded or mobile devices.

 

  • If your focus is on touchscreen devices.

 

  • When you desire a sleek, modern, and rich user interface with cool animation transitions.

 

  • For true cross-platform goals, covering both desktops and mobiles.

 

 

Summary on choosing the right module for coding user interfaces for Qt applications

I’m more like in Qt Quick camp and as the founder of Qt QML C++ consulting company, I can say that more and more projects are switching to this approach. I would say that the huge majority of new Qt projects are based on Qt Quick.

However, I strongly value Qt Widgets. They are mature and just great. During my professed career, there were times when I was disappointed with Qt Quick and had to bail out with a more standardized approach.

Help you make a choice or need help with your project? See what we can do for you.

Scythe-Studio - Chief Executive Officer

Łukasz Kosiński Chief Executive Officer

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